World of Tanks is surprisingly demanding at 1680x1050 even if we know the game has recently received some pretty major visual upgrades. We found it interesting how the Radeon R9 290 only beat the R9 280X by a few fps, the R9 280X was just a few frames faster than the R9 270, and how the R7 260X wasn’t able to deliver playable performance. Nvidia cards appeared to deliver more consistent performance with the GTX 750 Ti averaging a healthy 55fps, while the GTX 760 smoked the AMD equivalent with 88fps and the GTX 780 exceeded 100fps by a wide margin.

At 1920x1200, the GTX 780 only fell by 6fps while the Radeons seemed to take a bigger performance hit as the R9 290 dropped by 15fps, though it’s worth noting that the GTX 760 also suffered a 17fps dip. The R9 270 still delivered a very playable 62fps, the GTX 750 Ti did well enough at 43fps and the R7 260X’s 19fps wasn’t enough to provide a playable gaming experience.

Extreme resolutions such as 2560x1600 typically require quite a lot of GPU power and such is the case with World of Tanks. The GTX 780 was reduced to just 64fps from 106fps at 1920x1200 the R9 290 cranked out just 47fps and the GTX 760 only offered 42fps. The game was borderline playable on the R7 270’s 40fps, and at 25fps it wasn’t playable on the GTX 750 Ti by our standards.

Reducing the quality settings from maximum to high increased the R7 260X’s frame rate from 23fps to 42fps at 1680x1050. It also allowed the slower R7 250 to average 37fps, though the A10-7850K’s integrated graphics still couldn’t deliver desirable results.

Reducing the visual quality setting further to medium pushed the R7 260X and R7 250 to 57fps and 46fps. Unfortunately, the integrated solutions were still unplayable.